Mental Map
The MentalMap, stores all the information related to the game elements, such as players, targets and weapons. When some of these elements change, for instance, after a player has been hit, it notifies all the MentalMapEventListerners subscribed with a new event.
The main members of this class are:
getTargets(): obtain the targets stored in theMentalMap.getPlayers(): obtain the players stored in theMentalMap.getTarget(): obtain a certain target stored in theMentalMap.getPlayer(): obtain a certain player stored in theMentalMap.getMyself(): Get the player corresponding to the user.addWeapon(Weapon weapon): stores a new weapon on theMentalMap.getCurrentWeapon(): obtain the selected weapon.shoot(): perform all the actions to be carried out when the user shoots (sound, update players, etc).reload(): perform all the actions to be carried out when the user reloads (sound, update weapons, etc).updatePlayers(): updates the players' data stored in theMentalMap. The current implementation just replaces the players inside theMentalMapby the new players received from the server.updateTargets(): update the targets stored in theMentalMap. If a target previously detected is no longer present in the new detections, decreases the belief value until reaching 0. Then, it deletes that target.respawn(): restores the health of current player (and does more stuff if needed).addMentalMapEventListener(): registers aMentalMapEventListenerthat will be notified when new image events are received.removeMentalMapEventListeners(): unsuscribes all the registered listeners, and they will not be notified until they are registered again.onDataArrived(): this function is called to notify theMentalMapthat new data has arrived from the server and the stored data has to be updated.
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